Series 6-Biting the Hand That Feeds

Quick Summary


While Todd Ticket works to juggle school, work, and international crime fighting he soon comes to realize that he is not only surrounded by heroes of circumstance, but by others who do not even realize what they are... or are not. These individuals are soon forced to make a stand in a world that not only misjudges them but also underestimates them.



Dangerous old enemies resurface as terrible new threats and the mayor moves to create new laws for the safety and protection of others: the banishment of life itself!



And the secret behind these powerful changes are the horrible beginnings of one of Cycle City's most powerful crime lords!

Monday, May 10, 2010

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Eats/expels energy and solids through his hands.
Has no stomach.
His hands break down solids into energy and he absorbs it to fuel himself.

Migrain

Bad girl.
Mental powers

Firebrand


Fire manipulating powers but not that good yet.
Wears a motorcycle helmet to cover his constant 3rd degree burns.

Conform


Elastic-stretchy guy

Armada


The main bad guy.

Has the ability to steal powers from any power-prowler and will never stop until he has overthrown the earth!
After he steals their powers he typically kills them.

One of the deadliest things he has done is steal the ability from another to duplicate himself!
He is now able to literally create an army with time and energy.
He also stole Shattered Shard's natural ability to create metal armor.
As he creates his army he empowers them with the abilities he feel they need for their specific mission. He'll never give more than necessary because he doesn't want anyone (or thing) to be more powerful than he is.
Already boasts of a host of powers.

He thinks the power-prowler with the duplicating power was killed but he actually survived! Armada fear him because he is one of the few people that can stop him with his ability to create his own army.

Split Second

Name for timing character

Generator

Leadership qualities.

Enhances the natural abilities in others, but not himself.

Line of Sight

Able to send data to another via sight. A living energy modem.

Triplicate is an advanced version of this power.

Triage

Major bad guy.
Collector of power-prowler's body parts; to either use for himself or to sell to the highest bidder: BioTech, Dr. Ekstein, or even Armada.

Collects powers from other power-prowlers to make himself stronger.

Conqueror

Catastrophy

Natural disasters happen when she travels but her work always sends her on business trips. Because of that she hates to travel.
The disasters happen after she leaves. The longer she stays in one place the worse the disaster will be when she leaves.

Destiny-power

Moral/LDS character. Truth/finder, seeker.

Aftermath

The Racoon Prince

Resourcefullness

Always has what he wants, when he needs it.

Where do your socks disappear to? He has 'em.

Excrament

Spits deadly acid, gas, etc. from pores, mouth, etc.

Discharge

Nemesis of Impulse.

Casual Ties

Bad things happen to those she knows so she excludes herself from others.

Her abilities will be countered by the 'luck' character so they become a couple.

Lightening Rod

Travels through bursts of electricity/metal.

Becon

Nemesis of Lighthouse.
Bad guy.
Incredible vision abilities: night vision, scope/zoom vision, x-ray vision, infra-red, telescopic/microscopic sight.

Can connect energy from face to launch energy from facial openings. Can also use the energy to 'connect' himself to anywhere he sees.

Lighthouse

Nemesis of Becon.
Good guy.
Incredible vision abilities: night vision, scope/zoom vision, x-ray vision, infra-red, telescopic/microscopic sight.

Can connect energy from face to launch energy from facial openings. Can also use the energy to 'connect' himself to anywhere he sees.

Hazmat

Hap Hazard's brother

Impulse

A bit of a fireball who acts without thinking. She has energy blasts from hands.

Firearm

The brother of Lock, Shock, and Barrel's gun girl.

Able to turn both arms into energy cannons. Often finds himself in prison, for all the wrong reasons.

Shell Shock


Creates an electric energy barrier shield that shocks upon touch. He can also run in it and use to smash through objects.

Burn Out

Firefighter who can control fire to nullify it. He stores the fire in his body and if he uses it he has to replenish it to have more. Often times he will use the fire he has like a boomerange so that he will always have a supply.

Fridgid Frost

Controls sub-zero temperatures in water, ice, wind, objects via touch.
In time, be able to project.

Misfire

Miss Fyre

Nullifies energy abilities

Ground Zeroe

"Zoe"

Seismic Assault


Creates seismic disturbances by touch.

Tornado Blade

Spins like a tornado to suck up and throw deadly objects at his targets.

Rusty ?

Rusts metal almost instantly.

Able to rust metal almost instantly by touch.

Wild card

Able to have any power that he hears about… at random! He cannot control what power he has, when he has it, or how long he has it. Only that he can have a power he needs when he needs it… he just don’t know which one! Powers are categorized as: attack, defend, move, and information.

He has to hear about a new power in order to have it.

The power of positive thinking

Able to manipulate results of endeavors around him just by thinking positively.

Groundquake

Affect earth

Able to manipulate the ground/earth around him to open up, create earthquakes, shields, animated figures, or weapons.

Carol Bishop

Random Bishop’s daughter

A victim of Crime Shark’s street drug “Prowl” which was infected into her against her will. Her powers have not yet manifested themselves… if any.
Carol’s powers are based on health. With a single touch she will be capable of controlling any desired health condition, whether to inflict or heal.

Chronic

Able to take upon himself the physical pains/infirmities of others. He is able to provide them with full health but he takes their physical problems upon himself. Will only have one illness/infirmity on himself at a time. He may suffer but he'll never die from his problems.

Skill: Extensive medical knowledge… based on experience.
Setback: Will never have the chance to be healthy.

Infallible

Success

Has an uncanny ability for winning… by inadvertently affecting the energy that allows others to make mistakes or loose. It makes him look almost perfect because others around him/people he’s competing against to make mistakes.

He is one of the few who actually likes his power. He is often seen as lucky. Naturally, he plays gambling games and sports. He always gets the jobs/positions he applies for. He also always gets the job done-because his competition makes mistakes. Perfect for covert op’s/behind the enemy lines/double agent work.
He would make ‘work’ hard for Wash Out.

Medic

Healing

Capable of healing/regenerating herself and/or others via touch.

Switchtrack

Switch powers

Capable of switching powers between two other drug ‘Prowl’ birth defect individuals but is not able to employ any of the powers himself.

Earsplit

Sound: vibrations
Capable of creating high volume, piercing shrieks that border on the harmonics-vibrations that target the inner ear i.e. scrapping fingernails down a chalkboard. The sheiks are good for incapacitating others but do no permanent damage. Not as powerful, forceful, or flexible as High Pitch.

Hap Hazard

Miss ? Fortune
Nemesis of Luck-Effecter/ Bad girl

Fate
Has a natural M.A. (mental affinity) towards fate. Just by being in a location she has the ability to effect the energy of events around her. If she is in a good mood she pulls the positive energy towards her and increases her chances of good luck. She also pushes the negative energies away from her and decreases her chances of bad luck. If she is in a bad mood the opposite happens: she pulls the negative energy towards her and increases her chances of bad luck. She also pushes the positive energies away from her and decreases his chances of good luck.
She would ‘fight’ with her nemesis simply by being there and allow events to happen around them. (i.e. falling buildings, runaway vehicles, random storms, out-of-control animals, etc.)

? Ventured – The Fortune Hunter

REAL NAME: Rick Factor
“Nothing Ventured, nothing gained.”
Nemesis of Fate-Effecter/ Good guy

Luck
Has a natural M.A. (mental affinity) towards luck. Just by being in a location he has the ability to effect the energy of events around him. If he is in a good mood he pulls the positive energy towards him and increases his chances of good luck. He also pushes the negative energies away from him and decreases his chances of bad luck. If he is in a bad mood the opposite happens: he pulls the negative energy towards him and increases his chances of bad luck. He also pushes the positive energies away from him and decreases his chances of good luck.
He would ‘fight’ with his nemesis simply by being there and allow events to happen around them. (i.e. falling buildings, runaway vehicles, random storms, out-of-control animals, etc.)

Friday, May 7, 2010

Dr. Heartstrings

"It's only emotion but it's all energy."

Crime Shark tricked him into making the “Prowl” drug; not knowing what its true purpose was.
After years of over-exposure during the making of the drug he develops powers himself and is listed as the most powerful of all the “Prowl” drug victims.
The drug doesn’t just affect unborn children – it affects anyone under the adult years. They are still growing and the drug is made from the DNA of the Blood Prowlers, whose DNA is super-adaptable. Because of the DNA’s ability to rapidly alter and change it can (and does) create any type or style of abilities.

He was originally convinced it was a test of their abilities to manipulate and duplicate human hormones.
After staying away for some time and realizing the manifestation (and control) of his powers he returns and begins to shelter those who have also been affected by the drug he created for Crime Shark. Feeling guilty and wanting to take responsibility he organizes a type of half-way house for those exposed to the drug and feeling the ‘repercussions.’ From this he develops a group of “Prowl”-prowling youth and adults bent on ending Crime Shark’s world-wide drug-reign of terror.

Knockout

REAL NAME: Karen ?
Unable to control her emotions, she sucks in the life’s energy of those around her, making her strong but them weak and ill.
She’s fought and defeated Big Bear by putting her life in his proximity… and therefore in danger.

?

Similar to Karen, he sucks in the life’s energy of those around him to vitalize himself because he is unable to generate/use his own energy. He needs to take it from others. Always tries to make sure he’s surrounded by large groups of people. He does not make others weak and ill because he takes just a little bit from all of those around him. If he is by himself with only one person then he would make them weak and ill.
With time and practice he’ll learn to take it from other sources-plants, electrical sources, and even the earth. With more time and practice he’ll learn to give it back to others in droves!
Setback: Unable to generate his own ability and could die without another source.

Earth?

Capable of pulling energy from the earth and using it to channel powerful blasts of energy from his hands.

Fung Shway

Has a natural M.A. (mental affinity) towards energy. She can see the flow of energy in rooms, spaces, animals, and machines. She can also see the spectrum/waves of energy and the auras in people.
Would work well with the Precizzion and the Machine M.A. guy on their projects.
With time and training she will also be able to control/manipulate energy.

Setback: Disorganization frustrates her, sometimes gives her headaches, and if it is bad enough can incapacitate her.

Weapon spin shield

Spins a weapon to create an energy shield. Also has Energy boomerang.
Able to create an energy shield simply by swinging an item like a rope, chain, belt, etc. The larger the swinging item the larger the shield.

Also able to throw a boomerang-type burst of energy that can fly around within a set distance and return to him. With practice he’ll be able to extend the range, size, and amount of energy (damage) in it.

The Animator

Animates inanimate objects.

Has an uncanny ability for infusing inanimate objects with energy so that they become animated for a short amount of time. Objects are capable of banding together to fight, take on personality traits, or act as a defense. Objects that are animated may or may not respond to commands by this character. Some may choose to run away. With time and practice they always will.

Solar Flair

Able to create, focus, and manipulate energy beams and arches similar to sun flares.
Human barometer.

Has the ability for affecting the weather with her emotions. If she’s happy the weather is nice and sunny. If she is mad the weather is hot, hot, hot. If she is sad it rains. If she is frustrated then lightening strikes. If she’s in love… who knows? Confused: fog. Emotionally distraught: flood. Other weather would include hail, snow, etc.
In time she could control the weather if she controls her emotions.

Implant fear ?

Ability to create feelings of dread, uncomfortability, eeriness, panic, or paranoia in any person by sight.
With time and training he’ll be able to do it just by thinking of the target.

The Halloween King wants to get his hands on him but he keeps running from him!

Anti-social

Has an uncanny ability for affecting all other drug ‘Prowl’ birth defect individuals so that their willingness to work together simply vanishes. Targets simply want to go their own ways and forget their objectives/relationships with each other. Targets have to fight to not be affected.

Match Maker

Has an uncanny ability for affecting others to fall in love for a short time, despite the opposite attractions. Will only work with males and females. Also works with animals. Targets have to fight to not be distracted. Most are unable to resists.

Distraction-entertainer

Has an uncanny ability for distracting people when she performs via singing, dancing, or anything else (i.e. knock knock jokes). People become hypnotized and simply stare at her. Targets have to fight to not be distracted. Most are unable to resists.

Subliminal

Harmonious suggestion/implant via her music

Ability to plant subconscious suggestions through her music.

Wednesday, May 5, 2010

Hallucination

Equal to Masquerade/Good guy

Capable of creating illusions in the minds of others to ‘mask’ himself, allowing him to look like anyone he sees, comes in contact with, or imagine. He cannot create illusions to mask himself for electronic devices… but he can mask himself for those watching the electronic devices! (Unless they are an electronic device themselves…)

Masquerade

Equal to Hallucination /Bad girl

Capable of creating illusions in the minds of others to ‘mask’ herself, allowing her to look like anyone she sees, comes in contact with, or imagine. She cannot create illusions to mask herself for electronic devices… but she can mask himself for those watching the electronic devices! (Unless they are an electronic device themselves…)

Allusion

Desire ? Ellison/Alison?

Capable of creating a strong sense of ‘need’ in others through a strong power of persuasion-whenever she tells someone to do something they have no other desire but to do that thing. The ability is beyond hypnotism. Not as powerful, forceful, or flexible as High Pitch.

Pass out -power

Ability to make any person faint/pass out/become unconscious by thought. They must be within range, though.
With time and training he’ll be able to expand his range.

Itchy-power

Ability to create itchy, tickle, burning, or other skin ‘irritation’ feelings in any person by thought. They must be within range, though.
With time and training he’ll be able to expand his range.

Memory-power

Ability to re-create any memory by touch. The memories are so vivid it’s like she and the target person are both actually there.
With time and training she’ll be able to do it from a distance.

The Machinist


Nexus’ Nemesis/Good guy

Has a natural M.A. (mental affinity) towards machines. He can think of what it would take to make a machine and feel the natural flow of energy necessary to make the device.

He created Ringtail's robotic tail and hooks up with Hottie Rod and her team. He stays with her with his hydrolift robot assistant.

Predictor ?

Foretells the future via Dreams

Has the ability to see the future in dreams. However, the dreams are portrayed as if they were stories and not actual events.

Polarity

Mental ‘polarity’ of any object

Able to ‘reverse the polarity’ of any object with his mind. Telekinesis, so that it appears that objects either ‘run’ from him or are called to him, like metal to a magnet.

Sensor Sight

Hits anything he throws at.

Has a built-in targeting system in his eyes, which allows him to throw any object and hit his target.
He does not know this but he also has some telekinesis ability that allows him to slightly control what he throws to keep it on target (i.e. to hold it in wind, curve slightly around objects, etc.)

Spasm

Affects nervous/electrical systems.

Able to directly control any nervous system in living things or electrical systems in electronics/mechanics /machines. She makes them freak out, not operate to their control, or even short out. In some cases she can control them altogether if they are unable to break her will.

Marquee


Has the ability to rotate, affect, change, and alter patterns across her skin. Unfortunately, for the moment the only colors she can create are black and white (because they are the easiest). Not black, like dark skin, but BLACK. And not white, like Caucasian, but WHITE. The patterns are often triggered by her emotions. Sometimes, if she is in deep thought or angry she looks like a checkerboard.
In time she’ll learn to adapt her skin to include other colors as well and eventually be able to camouflage herself to blend in with her surroundings.

Feed Bag


Vacuum-suction eating
Black hole gut

Capable of sucking in and eating anything for fuel or energy… period! Has a black-hole type stomach that converts everything he eats into energy for fuel.

Precizion

Time

Has an uncanny ability for timing, accuracy, and precision. He cannot be shot, typically hits green lights, and has an incredible balance ability. Can turn on tv precisely when the show it about to start… naturally.

He is one of the few who actually likes his power. He is often seen as lucky. Is often bored and seen as boring. People confuse him for a British guy… even though he’s American.